Laboratory
After learning about materials in Three.js, I attempted to recreate Apple's liquid glass using a customised sphereGeometry and meshPhysicalMaterial.
A simple loading animation based around 3 circles rotating with a distorted near/far to achieve distortion. My initial exploration into Three.js and WebGL.
The third Design Jam took us back to the renaissance period, with an empahsis on editorial-style design and gallery-inspired motifs.
Design Jam 2 was focused on a fictional Racquet Club and conceptual posters/web designs for it.
My first Design Jam done as an intern at MakeReign.
After learning about materials in Three.js, I attempted to recreate Apple's liquid glass using a customised sphereGeometry and meshPhysicalMaterial.
A simple loading animation based around 3 circles rotating with a distorted near/far to achieve distortion. My initial exploration into Three.js and WebGL.
The third Design Jam took us back to the renaissance period, with an empahsis on editorial-style design and gallery-inspired motifs.
Design Jam 2 was focused on a fictional Racquet Club and conceptual posters/web designs for it.
My first Design Jam done as an intern at MakeReign.